![]() (If I remember correctly at least one of the people involved with the mod were involved with the development of the main Containment Breach game.) This mod is still in development, but from the trailers and demo it appears that it might be good. This mod is not perfect though since it still takes things from other mods, but I would recommend trying it. Ultimate Edition is a bundle pack, but it also improves things from the base game (such as making an endroom for the Entrance Zone so it doesn't look like the Light Containment Zone). SCP - Containment Breach Ultimate EditionĪt the start this mod was a bundle mod of the other Containment Breach mods, but as time went on this mod became it's own thing and slowly started removing certain things from the other mods. ![]() I don't want to mess with your opinions.ġ. Feel free to skip it and post your opinions first before reading mine. This doesn't accept group games or shovelware games since those would make this take up a few pages.) SCP - Containment Breach Ultimate Edition SCP: CB Nine Tailed Fox Mod (unreleased, but had a demo version out for it awhile ago)ġ2. ![]() (The following are mods of SCP games, but some consider them to be different things so I will add them anyways)ġ1. The games are listed here (this is just listed in the order I typed them up). Even if some of the comparisons are apples to oranges. All of this combined turns the game into a horror masterpiece any horror fan should check out.I wanted to ask people what they thought the best and worst SCP games were and their reasons why. Then a Blink mechanic and randomly generated map comes in and makes this an unforgettable experience. The impressive scope of enemies and the perpetual dread from foes that never give up or leave give out a true horror vibe and make it a strong title. SCP: Containment Breach stands out among horror games for taking a series of fan-written stories and bringing an entire world to life. Being free means more people can experience it, and that means more exposure for its community. There's so much to experience and find that it's quite honestly amazing that the game is just that readily available. You're never able to really predict or prepare for where or when something may happen, an absolutely incredible feature for a horror game.īut perhaps the most notable thing about SCP: Containment Breach is the price. The game itself is free to download, and it both looks and plays supernaturally well for a small indie game made by one person. On repeat playthroughs, players will notice that enemies and objects are not where they were last time. There are three zones generated in the game: Light Containment, Heavy Containment and Entrance. Of course, learning the game is made more difficult with Containment Breach's defining gameplay feature - a procedurally generated map. Horror games need to keep players scared and on their toes, and Containment Breach comes through there with flying colors. However, whereas Slenderman was a constant threat who would appear randomly before disappearing, the SCPs never leave and are always just waiting for one slip up to pounce on the player. In this way, Containment Breach is reminiscent of horror titles like Slender. Players must constantly keep enemies like 173 or other hostile entities in mind when moving throughout the game. SCP-173, a sentient statue that moves when the player isn't looking at it, perpetually pursues the player throughout the game. The game also boasts a persistent antagonist, not unlike Resident Evil 2's Mr. This feeling of never knowing what's ahead and never being safe is part of what makes SCP: Containment Breach such a magnificent game. This means that while journeying throughout the facility, not only is SCP-173 a constant threat, but there are also all manner of other creatures. Throughout the game, the player encounters many hostile SCPs that wish to kill them. One of the things making this game so memorable is that the player is never truly safe. ![]()
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